The decision problem — where it appears
Named by 10 essays across 2 fields — each of them below, with the objects they name alongside it.
The fold a machine can make
A theorem that says a folded state exists says nothing about getting there. A machine that folds every layer at once is stopped by a strip with two creases in it — one that folds flat perfectly well, and that a pair of hands folds in about four seconds.
Four questions about one sheet
Deciding, counting, listing and optimising are not four difficulties of one problem. They are four problems, and folding is the subject that proves it: a ruled map is trivial to decide and unsolved to count, while a general crease pattern is the other way round.
Hardness is about the worst one
Flat-foldability is NP-hard, and every crease pattern on this site is decided in under a second. Both are true, and holding them together is the difference between using the result and repeating it: hardness is a statement about the worst instance a family contains, and nobody folds the worst one.
Getting close instead of getting it right
When the best answer is out of reach the question stops being what it is and becomes how much is lost. For packing discs into a square the loss is measurable: a seeded search in this repository comes within a fifth of a percent of the best radius anybody has proved, and proves nothing.
Publishing the pattern instead of the sequence
A diagram sequence is one picture per step and a crease pattern is one picture. When designers began releasing patterns rather than diagrams, the cost of publishing a model fell by two orders of magnitude and the difficulty moved onto the reader — which is what made the complex era possible and what made most of it unfoldable.
A no costs more than a yes
When a folding question comes back yes, it comes back with an object: a labelling, a stacking, a folded state that anybody can check in one pass. When it comes back no, it comes back with nothing but the assurance that a search looked everywhere — and that assurance is the first thing to break.
Two directions that will not separate
A map has rows and columns, and a strip of stamps is a map with one row. The obvious hope is that the two-dimensional count is built from the one-dimensional one — fold the rows, then fold the columns. It is not: a two-by-three map folds 60 ways against a product of 12, and the discrepancy grows from a factor of two to a factor of thirty-eight over the counts anybody has.
Four populations with nothing to separate
This collection keeps four standing populations of crease patterns to test its machinery against. Twenty-eight patterns, sampled forty times each for a lettering that agrees with itself and then searched for one — and on every single member the two methods return the same verdict in the same breath. The patterns that separate them are in none of the four, and the reason they are not is what the populations are for.
The order that proves nothing exists
Twelve crease patterns with no consistent lettering at all. Proving it takes fifteen steps under one rule and half a million under another — and on three of the twelve the two rules swap places, so neither is the good one. The cost of a negative is two to the power of how many free choices sit above the contradiction.
A proof in no nodes at all
A parity refuses a sheet before any search begins. It costs one addition, it is certain, and it says nothing about why — while a search that exhausts on the same sheet costs thousands of nodes and produces a proof of the same fact. Two proofs of one thing, and the cheap one is available only where somebody has noticed the invariant.
Named alongside it
The objects these essays reach for when they reach for this one.
NP-hardCertificateSearchWorst-case analysisAssignmentCombinatorial explosionCountingExhaustive searchLayer orderingThe machine modelMap foldingNecessary condition