The counting problem — where it appears
Named by 10 essays across 2 fields — each of them below, with the objects they name alongside it.
Four questions about one sheet
Deciding, counting, listing and optimising are not four difficulties of one problem. They are four problems, and folding is the subject that proves it: a ruled map is trivial to decide and unsolved to count, while a general crease pattern is the other way round.
The answer is bigger than the question
A twelve-square strip of stamps is twelve numbers of input and 146,376 objects of output. No algorithm writes that faster than it can be written, so 'efficient' has to be measured against the answer rather than against the question — and in folding that is the normal case.
The map that is not a rectangle
Take one square out of a three-by-three map and the number of ways it folds does not go down by an eighth. It goes up — to 848 if the square came from a corner, and to 8,016 if it came from the middle. Two maps of eight squares in the same box, differing by nearly a factor of ten, and no function of the box tells them apart.
The count counts labels
One, two, six, sixteen, fifty, a hundred and forty-four: the oldest sequence in the subject counts foldings of a strip of numbered stamps. A folded strip of blank paper has no first stamp and no top side, and neither of those operations ever leaves a folding alone — so the count of objects is 1, 2, 5, 14, 38, 120, and it is not the count over four.
The test that never fires on a map
The cheapest refusal this collection has reads a crease list once and reports that no arrangement of the layers exists. Enumerate every labelling of every map from two panels to nine and it fires on four of the four hundred and fifty-four — all four on the largest map, none at all below it. On the oldest open problem in the subject, the cheap test has essentially nothing to say.
A map with no edges
Counting the ways a rectangular map folds is the oldest open problem in the subject, and every version of it assumes the map has an edge. Join the map's opposite edges and the question changes shape: half the sizes have no folded state at all, and the ones that do have no bottom layer to count from.
Which cranes can stay joined
The 1797 book slits a square into a grid and leaves the cranes attached at the interior lattice points, each of which holds four of them at once. Of the sixteen ways to choose which of a three-by-three's four points to leave joined, exactly one leaves the piece in a single object — and it is the one that uses all four. The cutting is very nearly forced rather than chosen.
Nearly every cutting fails at one crane
Six by six connected cranes have twenty-five joins and thirty-three million ways to keep some of them, and an exhaustion over all of them takes a fifth of a second. Of the 33,412,811 that fail, 99.64 per cent fail at a single crane — one left holding none of the joins at its corners — which a maker can check by looking at each crane in turn. The arrangements that pass that check hold together less often as the grid grows: all of them at three by three, 54 per cent at six by six.
The border is where the cranes come apart
Counted one join at a time rather than one subset at a time, the slit grid of connected cranes runs to twelve by twelve, where there are 2¹²¹ ways to keep some of the joins. Among the cuttings that hold every crane by something, the share that also hold together keeps falling — 54.3 per cent at six by six, 35.1 at twelve — and from eight by eight on it falls by the same factor at every size. A constant factor is the signature of the border: at six by six, 99.5 per cent of the sound cuttings that come apart do so through a stray piece touching the outermost ring of joins.
The prediction held at eight and broke at ten
A join in a slit grid of cranes merges at most four pieces, so n² cranes need at least ⌈(n² − 1)⁄3⌉ joins, and exhaustion found four and six by six meeting that floor in exactly one way. The guess was that eight by eight would too, with twenty-one joins. Counted a join at a time, it does — twenty-one, one way. Ten by ten does not: it needs thirty-four against a floor of thirty-three, and has 7,076 ways to spend them. The grids that meet the floor with no merge to spare are four and eight by eight among every size to fourteen, and sixteen by sixteen by construction, because a perfect tree of joins on a grid twice as wide is four perfect trees and one join in the middle. The even grids were never the pattern; the doublings are.
Named alongside it
The objects these essays reach for when they reach for this one.
Map foldingEnumerationStamp foldingSenbazuruConnectivityHiden senbazuru orikataLattice identityCombinatorial explosionLayer orderLocalityLunnon's countsNecessary condition